# \#uv-direction

**URL:** https://discourse.mcneel.com/tag/uv-direction/1047.md

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## [UV Editor - unwrapping - break that interrupts the texture](https://discourse.mcneel.com/t/uv-editor-unwrapping-break-that-interrupts-the-texture/182140)

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**Author:** [@Bartosz\_Miki](https://discourse.mcneel.com/u/Bartosz_Miki)\
**Replies:** 7\
**Last updated:** [May 17, 2024, 10:04am UTC](https://discourse.mcneel.com/t/uv-editor-unwrapping-break-that-interrupts-the-texture/182140 "2024-05-17T10:04:24Z")

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Is it possible to join the two rectangles together so that they go in the same direction using one uninterrupted texture? Can I somehow adjust where I want the break to be (lower/higher) or delete it? I tried adjusting…

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## [Deform mesh internal edges without changing the shape](https://discourse.mcneel.com/t/deform-mesh-internal-edges-without-changing-the-shape/97366)

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**Author:** [@dessiree.chavez](https://discourse.mcneel.com/u/dessiree.chavez)\
**Replies:** 25\
**Last updated:** [September 3, 2023, 9:07pm UTC](https://discourse.mcneel.com/t/deform-mesh-internal-edges-without-changing-the-shape/97366 "2023-09-03T21:07:59Z")

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hello lords of GH I hope your can help me I have this coloured mesh that essentially represents an structural behaviour. This mesh as a normal mesh is divided in UV rows and columns that i need to keep. What I desperat…

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## [UV direction of 'Box 2Pt' face flip-flops with Z (height) issue](https://discourse.mcneel.com/t/uv-direction-of-box-2pt-face-flip-flops-with-z-height-issue/162264)

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**Author:** [@dtmurcielago](https://discourse.mcneel.com/u/dtmurcielago)\
**Replies:** 2\
**Last updated:** [July 4, 2023, 1:06am UTC](https://discourse.mcneel.com/t/uv-direction-of-box-2pt-face-flip-flops-with-z-height-issue/162264 "2023-07-04T01:06:38Z")

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I haven’t used gh in a while now. Back to it briefly for some office furnishing schematics. One of the things that always drove me nuts about gh is the need for extensive “error” reconciling when modifying base geometr…

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## [Restrain UV on vertical faces](https://discourse.mcneel.com/t/restrain-uv-on-vertical-faces/161547)

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**Author:** [@anders5](https://discourse.mcneel.com/u/anders5)\
**Replies:** 7\
**Last updated:** [June 16, 2023, 8:54am UTC](https://discourse.mcneel.com/t/restrain-uv-on-vertical-faces/161547 "2023-06-16T08:54:35Z")

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Hi! Restrain UV direction.3dm (292.5 KB) restrain UV direction.gh (12.1 KB) I want to be able to restrain UV direction of vertical surfaces, so they are in same direction. I´ve imported some breps from archicad. F…

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## [UV of non-planar triangular surface](https://discourse.mcneel.com/t/uv-of-non-planar-triangular-surface/100292)

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**Author:** [@idarobler](https://discourse.mcneel.com/u/idarobler)\
**Replies:** 5\
**Last updated:** [April 18, 2020, 11:21am UTC](https://discourse.mcneel.com/t/uv-of-non-planar-triangular-surface/100292 "2020-04-18T11:21:23Z")

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Hi! I am trying to change the UV of a non-planar triangle. Not just switch them but move from which corners of the triangle they go from, to then be able to create a mesh the way I want it. This is the current UV and …

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## [Multiple surfaces with multiple UV directions, i want them to be in one direction and equaly divided](https://discourse.mcneel.com/t/multiple-surfaces-with-multiple-uv-directions-i-want-them-to-be-in-one-direction-and-equaly-divided/86813)

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**Author:** [@kavehdadgar](https://discourse.mcneel.com/u/kavehdadgar)\
**Replies:** 2\
**Last updated:** [July 30, 2019, 7:22am UTC](https://discourse.mcneel.com/t/multiple-surfaces-with-multiple-uv-directions-i-want-them-to-be-in-one-direction-and-equaly-divided/86813 "2019-07-30T07:22:00Z")

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Hi, i have multiple surfaces. they are in different sizes. i want them to be tile-able with same coordinates and directions. Right now the have different directions in U and V. as you can see, i used lunch box to tile …
