# \#reaction-diffusion

**URL:** https://discourse.mcneel.com/tag/reaction-diffusion/939.md

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## [Nautilus Reaction Diffusion extended](https://discourse.mcneel.com/t/nautilus-reaction-diffusion-extended/203136)

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**Author:** [@ali\_alhussain](https://discourse.mcneel.com/u/ali_alhussain)\
**Replies:** 2\
**Last updated:** [April 22, 2025, 10:13pm UTC](https://discourse.mcneel.com/t/nautilus-reaction-diffusion-extended/203136 "2025-04-22T22:13:35Z")

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Hello everyone, I am creating a grasshopper definition that creates reaction diffusion patterns based on structural stresses. I am using (Reaction Diffusion On mesh component) from Nautilus plug-in to do the reaction-di…

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## [Nautilus Reaction Diffusion engraving fade](https://discourse.mcneel.com/t/nautilus-reaction-diffusion-engraving-fade/188681)

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**Author:** [@Adina1](https://discourse.mcneel.com/u/Adina1)\
**Replies:** 3\
**Last updated:** [July 27, 2024, 1:47pm UTC](https://discourse.mcneel.com/t/nautilus-reaction-diffusion-engraving-fade/188681 "2024-07-27T13:47:30Z")

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Hi there! I’ve been trying to get the reaction diffusion effect to fade as it goes higher on the mesh. So I tried deconstructing the vertex points and recreated the Z domain so that it affects 70% percent of the height, …

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## [Fast Gray-Scott reaction-diffusion C# component using Alea for GPU computation](https://discourse.mcneel.com/t/fast-gray-scott-reaction-diffusion-c-component-using-alea-for-gpu-computation/78786)

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**Author:** [@Bathsheba](https://discourse.mcneel.com/u/Bathsheba)\
**Replies:** 17\
**Last updated:** [April 13, 2021, 12:26am UTC](https://discourse.mcneel.com/t/fast-gray-scott-reaction-diffusion-c-component-using-alea-for-gpu-computation/78786 "2021-04-13T00:26:37Z")

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I wrote a component that computes reaction-diffusion like this, Reaction-Diffusion Tutorial, on a mesh. It builds on Vicente Soler and Laurent Delrieu’s work here reaction diffusion on triangular mesh - Grasshopper . …
