Zoom / pan jumps in wide FOV perspective, after ZS (real solution pls)

I work usually in 17mm lens perspective view as I need to visualize narrow / interior spaces and every time I target a small object with ZS the navigation behaves erratically after 2 or 3 scroll steps: the scroll zoom scale of jumps to huge steps, clipping occurs when trying to get close and the pan/rotate also loses the ZS targeted object goes randomly.

When this problem is brought up in forums usually the “solution” given is to basically change the users’ modelling way choices (like the fov, even suggesting parallel projection) and I do not find this an acceptable workaround. If this is a bug or limitation of the software or graphics interaction I strongly urge rhino developers to address this issue (for future releases) as it is extremely frustrating and time wasting to not be able to fully exploit the environment of what is supposed to be a 3D program.

system:

rhino 8 , windows 10, 8gb ram, nvidia GeForce GTX 1060 3GB

Hi Iulian -

Could you please post the “settings-Scheme__Default.xml” file from the following folder on your system:

%appdata%\McNeel\Rhinoceros\8.0\settings

-wim

settings-Scheme__Default.xml (21.3 KB)

Hi Iulian -

Thanks for that file.
I’m not seeing strange behavior in a quick test with those settings.
Can you post a 3dm file and more detailed steps that are required to reproduce that behavior?
-wim

Have you tried holding ALT when zoom-scrolling? It changes the zooming behavior to moving the camera and target together which sometimes works much better than just zoom scroll.

yes but that’s just another workaround, and the rotation still throws me out of scale..

I’ll try to do a recording, I was sure this is a well known problem as I saw other similar posts..