Zebra works for me in Wireframe mode and Ghosted mode, but goes white in shaded and rendered.
Losing the Zebra pattern in Shaded and Rendered are hit and miss. It may work for a bit, but switching back and forth rotating the view will eventually cause me to loose my stripes. Once I lose the zebra stripes in the Shaded and Rendered view I have to close the document and reopen it to get them back.
I can’t find a 100% reproducible way of making it happen every time, but I can make it happen every time with some jiggering between the 2 views and rotating the viewport.
I can get the stripes back by changing the stripe size, but they are gone again once I rotate.
Switching back to the prior stripe size only gives me my white primitive. Once I loose the stripes from a particular strip size selection, I can not go back and reselect it to get it back. Again this happens only in Rendered and Shaded views.
I see that @Zsimon has NVIDIA and I am on ATI, which may be the difference.
It would be interesting to see what graphic cards people are running that are experiencing different results with the Zebra command.
Software information
Software versions
Rhinoceros version: 5.3 WIP (5D92w)
IronPython version: 5.1.2015.131
Language: en-US (MacOS default)
OS X version: Version 10.12 (Build 16A323)
Plug-ins
None
Third party kernel extensions
com.rogueamoeba.HermesAudio (3.0.1) F7855AE7-16C7-DC7E-A334-9894BE6CDE63
net.telestream.driver.TelestreamAudio (1.0.5) EB0437EB-B4CD-CD8B-6306-C62D4459540C
com.vara.driver.VaraAudio (1.0.3) A672A454-2199-DC77-CF22-6303606FE3D7
Hardware information
Computer hardware
Hardware model: iMac15,1
Processor: Intel Core i7-4790K CPU @ 4.00GHz
Memory: 32 GB
Architecture: Intel 64 bit
Video hardware
Graphics: AMD Radeon R9 M295X 4096 MB
Memory: 4096 MB
Screen size: 2560 x 1440, 1920 x 1200
Displays: iMac (217dpi 2x), Cinema HD Display (99dpi 1x)
USB devices
Western Digital: My Passport 0748
Apple Inc.: Bluetooth USB Host Controller
Apple Inc.: FaceTime HD Camera (Built-in)
Apple Inc.: Apple Keyboard
EPSON: USB2.0 MFP(Hi-Speed)
Logitech: USB Receiver
Bluetooth devices
Apple: Apple Wireless Trackpad
OpenGL information
OpenGL software
OpenGL version: 2.1 ATI-1.44.68
Render version: 2.1
Shading language: 1.20
Maximum texture size: 16384 x 16384
Z-buffer depth: 24 bits
Maximum viewport size: 16384 x 16384
Implementation settings
Use texture compression: No
Appearance settings
Antialiasing: 6x
Mip map filtering: None
Anisotropic filtering: None