The ZBias factor is not the same for different display modes - without there being a way to control this value per display mode.
The top part of this picture shows a model in the Rendered display mode (with surface edges turned on) - the bottom part is a (modified) Shaded display mode.
Just by Raytraced having the same bleeding of edges through the surfaces as I see in Rendered. I didn’t try to imply that Raytraced uses that factor actively in its display - just that it seems to be using the same “information”.
That turned out to be a bit harder than I thought it would be… It seems to be related to a few 3rd party components that we use.
Anyway, here is a simplified scene but because of the simplification, the effect is less pronounced. It is much more visible in the screen shot that I posted above.
@wim, is that with extra goodies turned on, on top of the Raytraced view? I.e. wires and such? Those I am not drawing myself, so may be the same problem as what Rendered view shows…
@nathanletwory, as in my opening post: this is “the Rendered display mode (with surface edges turned on)”.
It was only in an additional comment that I wrote that this was also visible in the Raytraced mode. That makes sense, then, since you are not drawing those wires…
At any rate, I suppose this is something for @jeff or @stevebaer to take a look at.