Wrong Uv with Vray

Hello, when I try to box-map a curtain wall in “Realistic” view everything seems to work fine but as soon as I lunch a render with vray a wrong uv is applied. Specifically, when exploding the curtain wall everything works well. Is there something that I am missing?

thanks

Hi @clacortese,

Does it render fine with other render engines? Please, could you send me the file here or to visualarq@asuni.com?

Hello, here the file and a short explanation

side question: do you know if it’s possible to have a custom profile for the “curtain wall support”? I would like to have the edges beveled…

Thanks!


CURTAIN WALL_UV.3dm (666.5 KB)

Hi @clacortese,

There are some missing textures in the file. Anyway, I see you are using an old VisualARQ version. We made some improvements in the last versions so please, update to the last one to check if this problem is solved: https://www.visualarq.com/download/update/.

Yes, you can create a custom profile using the _vaProfileFromCurve command:

image

Then, you can choose this custom profile in the list: