I’ve been deforming a flat, square mesh with the “point deform” component, and used curves as attractors to create a relief effect. I can’t get rid of these wrinkles by bringing up the number of attractor points, while increasing the face count seems to partially work but requires a lot of computation; here you can see how tweaking the two translates:
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Attractor Points Count
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Target Face Count
My guess is that this could be solved by using a triangulated mesh, can anyone confirm this? I’m including a different set of curves because of an nda: Relief.gh (39.1 KB)