Hi all,
Is there a way to wrap up 2 meshes (or Breps - either could be provided) that are overlapping each other so that it forms one mesh of just the surface of the 2 combined meshes?
Thanks!!
Hi all,
Is there a way to wrap up 2 meshes (or Breps - either could be provided) that are overlapping each other so that it forms one mesh of just the surface of the 2 combined meshes?
Thanks!!
Hello - BooleanUnion
or MeshBooleanUnion
…?
-Pascal
Hi @pascal,
Since you recommended mesh boolean. How do you manage when the boolean breaks parts, or the whole mesh?