Wrapping 2 overlapping meshes

Hi all,

Is there a way to wrap up 2 meshes (or Breps - either could be provided) that are overlapping each other so that it forms one mesh of just the surface of the 2 combined meshes?


Hello - BooleanUnion or MeshBooleanUnion…?


Hi @pascal,

Since you recommended mesh boolean. How do you manage when the boolean breaks parts, or the whole mesh?