I’ve designed a few graphic tiles with which I have populated a wall. The tiles are blocks which I have placed using grasshopper. Each tile consists of hatches- they are used to export to illustrator as a filled path/compound path. Right now I’m looking at 14,000 blocks. It takes me about an hour to explode these blocks back to regular hatches (which total at around 250,000). Is there a faster way to do this? I have a feeling it may have something to do with Rhino having to draw all the hatches. Is there a way to maybe lower the render quality of hatches, or make them invisible?
I have 24GB of RAM. I don’t explode all the blocks at once- maybe 1500 at a time. It’s fast at the beginning, but then by the last set, it is really slow. By the end my RAM usage is up to 22G.