HI
I would like the brep/curve intersection tool to work this way :
all the curve form the path one look for all the inersection of the sphere in the path one
all the curve form the path two look for all the inersection of the sphere in the path two
all the curve form the path three look for all the inersection of the sphere in the path three
Downloading your file won’t work cause we don’t have your references. May upload the input for BCX as internalized data.
Anyways, it’s working as you wish.
Curve {0} just checks intersection with Brep {0} and Curve {1} just with Brep {1}. As soon as Curve or Brep {0} has more than one element you will get a deeper branch structure in the end:
One Curve in {0} and two Breps in {0} will result as:
{0;0} (Curve 1 and Brep 1) and {0;1} (Curve 1 and Brep 2)