Ability to add custom Material per Wall, Layer (or any Internal Brep) per VAObject.
It should reside in Wall (or any VAobject) Properties panel, maybe in a new, Material Section/Group.
The problem is that now we cannot add separate Materials in anything close to an efficient way.
The only way to separate materials is to assign a material to one layer in Wall Style Level, leave the rest of Wall Layers to Assign by Parent, then choose a material from Rhino Properties. That can offer at least 1 rhino controllable material.
But this is not practical because if different external and internal colours are desirable (which is almost 100% of the times), multiple copies of the same wall style should be created, add to that changing colours in internal walls or to walls with different thickness and you can and up having 100, unmanagable styles, just to change come colours.
The only solution we have found right now, especially for multiple materials, is exploding VAWalls, so the resulting geometry (ie. outer plaster, core, inner plaster) can be textured separately.
Also texture mapping is an issue, that may change from wall leyer to another, but this is a secondary issue that can be solved with complete re-thinking of how materials are accessed.
Ideally, I believe a Secondary “VA Textures” icon should appear in VAobject settings, which will be used for VAObjects. Materials listed would be any material that was assigned in VAStyle, which user can Override, per object (like wall offsets, etc.) Not sure how mapping would be added there.
In any case, adding a list of the available materials to change, per object (be it wall or other VA Object), either in a separate Tab or just a Material Section, will prove game changing for your software solution.
If there is another way to achieve the above functionality that we miss, please enlight us!
