Hi Ore - in case it helps for now, here is a macro that does that
! _SetRedrawOff _CPlane _Gumball _Point 0 _CPlane _Undo _SetRedrawOn
-Pascal
Hi Ore - in case it helps for now, here is a macro that does that
! _SetRedrawOff _CPlane _Gumball _Point 0 _CPlane _Undo _SetRedrawOn
-Pascal