Dear Development Team,
Sometimes we work in mechanical assemblies, and it’s all fun and games until we need to start creating fillets (only in interior parts) and G2 blends (on anything we see) and see if/how our internal components still fit.
Just like the render mess effects: Thickness, and Edge softening we want to be able to apply rendermesh fillets and blends, non-destructively.
I would not be asking for this if we had bulletproof BlendEdge and FilletEdge, and/or if you have parametric controls for such things. So I think this is a very reasonable request and it should go to the top of the wish-pile.