Wish: Quaternion arithmetics and applying rotations other than via Transform?

Correct, as far as I can tell, if you want to transform anything using Quaternions, you’d have to first convert a quaternion into a 4x4 transform using MatrixForm().

Looking at the docs now, it seems Qs have become a lot more mature since I last saw them, but I’m sure at least some of those methods can be added. I’ll add some YT issues for these:

RH-44434, RH-44435, RH-44436, RH-44437, RH-44438, RH-44439

1 Like