WISH PBR Physically Based Materials library

For rendering in Rhino, it would be a great advantage, especially for beginners and for ease of interaction, if the material library contained at least a basic selection of well-preset PBR materials for Rhino, including procedural materials.

I’m not saying that Rhino should compete with platforms such as Substance, Poly Haven, ambientCG, or others.

It would just be great if Rhino had a few well-preset plastic materials, a few colors, paints, metals, possibly wood and concrete, etc. Just as there is already a Rhino material library, but as far as I know, it is not PBR?!

Thanks a lot!

well, after importing some texture/material complicatedly from the folders you can change the type to PB, but that does not bring much more advantages other than having to fiddle around anyway. regarding procedural materials other than noise i dont see much.. there might be some but i am so unsure because its just a mess. so either way you have to stitch together your own materials and keep a library, which i dont because i dont use much beyond the very basics usually. but if i would do some architectural rendering or even product design renderings more often, a good library with good presets would indeed be great. materials/textures are such a mess and so slow in Rhino its no fun.

why not use any of the well populated libraires like freepbr.com?

you can open a web browser right in rhino, although I find it easier to have them open on a actual browser on my 2nd screen.

As I already wrote in my previous post, I’m not saying that Rhino should compete with platforms such as Poly Haven, ambientCG, Substance, or others … freepbr etc.
It’s all well and good that there are well-populated libraries on the internet. But searching, finding, downloading, and importing them into Rhino is also cumbersome. And why not just have a few basic materials available directly in Rhino that can be used to achieve good results quickly, as is standard in many other programs? And even in Rhino WIP, there is still a Rhino material library, but not PBR?
I’m asking this question with particular regard to teaching and learning for beginners.
They first have to learn a large number of commands. And once they’ve modeled or designed something, they can’t just drag and drop a good material onto it.
I think this is discouraging for many beginners these days.

Hi @UAS-Design

I have to agree here with the post. Rhino should have basic PBR materials by now. I’m sure Bobs nephew could even do the project.

On a sadder note the materials library hasn’t been upgraded in a number of years.
The metals are badly done. The architectural library looks like something from the year 1995. Some are kind of ok but the majority just don’t cut it and don’t do the Cycles rendering engine justice. There’s so much disconnect between the library tab, the materials tab and the environment tab. Also the materials tab is still problematic and has bugs that have never been squashed.

I can’t believe Mcneel doesn’t understand how important good textures are and that they increase a users and especially a students self confidence when they see how nice their models look. Texturing is what makes ones product stand out, I understand there are 3rd party apps and textures but for McNeel not to care and create something useful even a simple good set of PBR textures would go a long way instead having all these multiple bad textures one can’t even use.

RM