Is point editing one of the most challenging things to do in Rhino? Rebuilding curves and surfaces is what I’ve neglected to see as best modeling practices. When I first thought of modeling , it was only to share an idea that was better than just drawing it on paper. Sometimes Rhino is do difficult because of it’s accuracy. I see sub-d as a better tool for me just to get things done quicker. I am looking into sud2cad, clayoo, and T-splines even knowing that probably not much will advance in the ladder. ( thats a big guess)Rhino is so cool that a bunch of people care about making it better. That’s what makes it so great.
Rhino is indeed a challenging tool, and for many Subd modelers are an easier avenue, but with a little training Rhino can be just as user friendly if you limit yourself to the kind of basic push-pull tasks that something like Sketchup in known for.
You mention “Pascal could come to teach me his knowledge…” He is a great teacher. There are other options though, apart from a wealth of videos online that can show you the basics, you can enroll in a well-organized course like Lynda.com has, or take the Rhino Level 1 course that is offered several times a year by McNeel for beginners.
On a more practical note, do you know about turning on control points and pulling them to change the shape of an object?
Hi Cosmas, I think I was airing some frustration. I’ve worked in Rhino 5 years now. I think the trick is to not get stuck in a routine once having a few things figured out, but to keep learning. I just tried SUBD2CAD. It is geared very much to Solidworks. I will try Clayoo next. T-slines is nice , but seems to crash Rhino sometimes, without being specific.
Thanks for encouragement,Mark