Hi guys, one of the display features I really wish for is a haze or fog option to give a sense of depth to the distance.
It would need four values. Near, far, color and density.
Near defines how far from camera it starts, Far is when it reaches full density, Color is the hue of the fog and Density is how transparent it is at max (at Far value)
The fog PEP will be running in the viewport very soon. The PEP pipeline already works essentially and will bring all of them, including denoisers. This has been worked on for some weeks now and is quite close to completion.
I am bumping this wish, distance fog for OpenGL would be great!
And please add depth of field as well.
Being able to quickly add some depth indicators to the viewport would make illustrating and communicating architecture and landscape better.
(And if you like coding please consider adding some bokeh to the dof )