My wish is to have a multilingual Text, in fact having the way to “encapsulate” in each Text multiple data variants that could be change on the entire project by switching the variant value.
To avoid using multiples text, on differents layers (English - French…), or adding it simply
It will only affect the data, like the “channel” of texture we can choose the text n°1, n°2… or changing it for every Text object of he scene…
But maybe a plugin is already making it…??
Thanks for it, because it is actually time consuming to manage new “language” for a plan
Dream could be to link a Channel to a DeepL function for automatic translating … and or having an access to all texts as a “table” to easily edit/translate it, or if a translate function could be add (like Google sheet)