[WISH] MIP Map toggle off? for Rendered

Hello,

I was wondering if there is an option to toggle Mipmap off option when importing the texture in the texture panel.

In Rendered view, some line artifacts exist because my UV mapping mesh is too close to the edge. This problem vanishes in Render and Raytrace, as shown here on top. But in Rendered real time, it is visible.

The wish report was done using GPT4: RH-74879
Report n°: 35

2 Likes

I have made a formal wish Feature request here: RH-74879