Wish - Anisotropy in PhysBased material to offer a texture channel option

In a physically based material the anisotropy is sensitive to UVs … as such it behaves like a texture. Would it make sense for it have texture channel option ? (I think right now it only obeys channel 1)

@nathanletwory any thoughts here?

Yes, answered here already (BUG ?) - FilletEdge does not follow UVs of input surfaces - #23 by ThomasAn . YouTrack item RH-64970 Allow selecting mapping channel to use for anisotropy channel