In a physically based material the anisotropy is sensitive to UVs … as such it behaves like a texture. Would it make sense for it have texture channel option ? (I think right now it only obeys channel 1)
@nathanletwory any thoughts here?
Yes, answered here already (BUG ?) - FilletEdge does not follow UVs of input surfaces - #23 by ThomasAn . YouTrack item RH-64970 Allow selecting mapping channel to use for anisotropy channel
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