for example I have an animation which needs 100 ticks. Anything is fine, but the client needs an additional movement between two neighbor ticks. Could it be possible to stretch an animation by a round factor like 2, 3, 4…? In this example I would like to get the animation over 200 ticks and I could use the new created empty tick between my two previous neighbor ticks.
I have seen now that _BongoScaleKeyframes scales selected keyframes only. For complex animation with dozen of keyframes of a lot of objects a _BongoScaleAnimation would still very useful. An interesting question could be - how are handled animations in blocks? Could this animations scaled too? Maybe per extra option.
@Luc The command list is quite long and it’s easy to overlook something. Could be nice if the menu Bongo -> Utilities -> … could be more used.
No no gentlemen. This is faulty information.
The command does not scale only selected keyframes. It offers a variety of possibilities. Choose option ( Object View Light Layer Document Content All ):
The option ‘Objects’ allows to select as much object as you like, even all of them (Ctrl-A).
The last option of the command (All) does scale the entire animation, each and every keyframe, limits and looping marker inclusive. It might be deliberated to copy this procedure into a specific BonoScaleAnimation command, hence making it more ‘findable’?
@Micha. Currently Blocks indeed are excluded by the command. Concerning the menus: @Marika is in charge of menus, toolbars and icons. Me personally I hardly ever use the menus.
Thank you very much for focusing me on the command. It sounds good and no additional command is needed.
For blocks I can go in block edit mode and scale the selected keyframes there.
@marika_almgren It could be nice if the most or all tools could be added to the Bongo menus. For example I don’t use Bongo often, only every few months and I looked at the menus for helpful tools like I do it if I use the Rhino modelling tools.