with the upcoming nvidia denoising plugins running in v7wip.
I was able to run this image for 15 seconds total and get this image. That fast enough for ya?
(my hardware was questioned my spec are- I’m on an i9 workstation with 32gb ram and an rtx 5000 w 16gb vram. )
Nice! I’ll get excited when the speed simply approaches present day Keyshot on Mac w/CPU only rendering. That would represent quite an accomplishment IMO.
super super simple set up…one panel light, ground plane and an environment.
My panel light was a round planar object with a pbr emission material applied to it.
I have rendered this scene inside a truncated cone with an image mapped on it- It allows you to fine tune the reflections and relation to the ground plane a bit more than a straight environment, but it’s a very subtle change from just using ground plane and a regular environment. It also seems to bounce light more and give a more globally illuminated feeling image.
You could try on your cone using PBR material with the image in the emission channel. Emission strength could be just one, but you can play with it a bit more to control lighting a bit more as well. The skylight intensity you could then turn down to 0.0 to have it not interfere with your cone “sky” lighting (but otherwise leave it enabled to fool the light manager so that it doesn’t add the automatic camera-based light-over-the-left-shoulder)
I believe @andy and @stevebaer are still breaking the SDK for the post effects, so whilst they worked for a while, they currently do not. But do keep your eyes open. There should be an announcement when they are actually available for download.