I understand. The lack of edit grips per wall layer (only editable through top-bottom offsets) and the too frequent need to edit the alignment offset in multilayered walls, due to the lack of the option to edit insertion-alignment point in any user given layer (left, right, center alignment is not enough for multilayered wall styles), makes for me the use of multiple wall styles aligned in parallel necessary to avoid errors and have reasonable workflow speed.
I tried the auxiliary solid suggestion, it works but it leaves some to be desired when you are trying to create a dynamic bim model. What if you change the position of a door? you will need to move the hidden auxiliary solid too or group it with the door, but then what happens if you change the door size? you will need to change the size of the auxiliary solid.
With visualarq Its all new and exciting for us, but so far i am having trouble to iron out a viable (speed and low error-proneness) workflow, because of small issues like the above discussed, or others with multilayered slabs that have come up, but these are for another post. Perhaps all these stem from our lack of understanding as fresh users of visualarq, but we will get there!
You can insert walls with an alignment offset. We could improve this in the future by letting you define the alignment offset by selecting a wall layer in the alignment offset drop-down instead of entering a value.
Agree, the auxiliary solid as the window cutter for multiple walls is not the ideal solution. But using multiple walls aligned it isnāt either. So despite the mentioned drawbacks, the best option is to work with multilayer wall styles rather than multiple walls aligned.
Please donāt hesitate to report other issues in other threads, and we will take a look at them!
yes i know, i just find it cumbersome with multilayered-walls to edit these alignment offsets all the time. The suggested future improvement sounds good and could make the offset less needed.
I see. Well, If at least there was an option to constrain user selected layers of a multilayered wall style to user selected level top or bottom elevation, without having to keep changing offsets, i would consider it. Otherwise, for now the best option for me is discrete layers.
Thank you again for your help, i will. I am just trying to get a better understanding, before i open a new post.
Hi @ng5_Alex are you asking for an option to constrain wall layers height by level elevation? why layer offsets (by style or by wall instance) is not a good solution for you?
If i would be asking anything, it would be to make discrete layers in parallel to work because multilayer walls and slabs work only in very simple cases.