Why is texture not showing?

Two objects. A simple plane surface, and lofted surface. I applied the texture to both. It only shows in one. What am I doing wrong?

TEXTURE

Hard to say without a file. Incompatible mappings used?

File.

PIRU.3dm (1.8 MB)

I see this when opening your file

I think in the case of this polysurface it makes sense to apply simple planar mapping, yielding

Anyway, there seems to be a problem with the groundplane causing z-fighting. @jeff, @stevebaer

image

A scene with a single plane in it, with “Auto-adjust” Elevation ON for the ground plane is going to produce Z-Fighting… That’s just the way things are. If this is a popular workflow done by many, then perhaps @andy can try doing something about the Auto-adjust… otherwise, either turn the Ground Plane Off, OR turn Auto-Adjust Off and manually adjust the ground elevation, OR place another object in the scene and make it lower than the plane.

-Jeff

Raytraced bumps the groundplane ever so slightly to get around that. It’d be nicer if that were already done automatically, of course.

Right… which is why I think @andy needs to get involved. IMO, it would better that whatever is adjusting the elevation automatically, should be what tries to ensure that it’s not co-planar with objects in the scene.

-J

1 Like

I’m getting your top image. What process did you use to get the second? I have never done this before, so any explanation will help.

I selected the polysurface, made sure the object properties panel was open. I then pressed the texture mapping button, followed by the Apply Planar Mapping button. I used the objects’ lower-left corner for the first click, the top-right for the second.

Was that clear enough?