What causes this to happen, and how do I fix/prevent it?
Regards,
Hugo.
Mesh problem.3dm (177.3 KB)
Hi Hugo - the surface has a kink in it there - that is a hard corner - but the display mesh wants it to be smooth - you can clean up by DivideAlongCreases
> SplitAtTangents=Yes but that will become a polysurface.
-Pascal
Thank you Pascal.