when I apply a brick materials to a solid object it chages orientation around the obeject as it is revolved.
ie: Brockework is normlay laid lanscape (as it appears on the materials editor). However if I apply this to a multi sided object (for example a basic house shape with a roof) when I render a view, the four vertical walls have a mixture of landscape and portratit bricks on them. If I vire from another face ther chnage again wiht different faces lanscape and portrait. Its evne worse on roof tiles when applied ot sloping surface. I have a house shape with 5 meeting roofs and when I apply the same material (using “match”) to all roofs they vary in orientation from parallel to the roof top and perpendicular ot the roof top. How do I get this to from correctly. Have tried using the rotation option in the materila editor but this does not seem to make any difference ?
Hi Logikman - you may need to apply mapping to your objects, or use a texture that either does or does not use the WCS mapping, depending on what you want compared to what you’re getting. Can you post a simple example?