Note: I don’t understand anything about working with meshes.
Mesh topology work with a list of vertices (points).
Then all the edges and faces refer to the vertices list using indexes
The A, B, C, D inputs of Triangle or Quad components needs integers as inputs.
Your points were converted in integers (so almost random numbers) and that’s explain your error.
Use a default Triangle components with no inputs, it will be a simple “T{0;1;2}” as you need.
1 Like
Thanks a lot @AndersDeleuran, @maje90.