Why are underlying curves bleeding out of render mesh in rendered mode

Hello,

see the picture. it is rendered mode of blocks which are curves with pipe effect turned on and assigned material onto whole block.

you can see that with distance the bleeding is more obvious.

Is it fixable or is it something too deep?

Tak

Hi Ivan -

I suspect that is because wires (curves and edges) are always pulled a fraction closer to the camera so that they don’t disappear behind the surface they are part of.
You can extract the render mesh to make this look the way you want.
-wim