I’m trying to set some standard preset options for lighting and render for my kitchen interior models. Basically, what I have is simple room scenarios with floor and ceiling and a few walls where there are kitchen furniture etc… As I only use the renders to show the kitchen interiors, I never model the entire room with complete walls, windows, interior lighting etc.
I have found it difficult to get the final results as I want them to be, and though the images generally get close to a good result, the main problem is that the white colour on the furniture often looks too grey. I have tried to search the web for ideas, and the most common answer is to change brightness/burn while rendering, but that won’t do the trick for me. Materials made of metal already look too bright to start with, and I’m generally pleased with the contrasts - it’s just that the white won’t look white!
I managed to get a pretty ok result with one of my models:
But when using the same lighting conditions in another model I just can’t get any better than this:
The materials should be the same or very similar, and I just don’t know how to deal with this one. Even when I increase brightness way beyond what I want to use, the undertone is still a grey - not white.
Thanks for any help!