Is there a formal recommendation on submitting buggy geometry for v6? I’m finding quite a few and assume McNeel will need my geometry to reproduce, but they can be rather large files. The things I’m finding are surfaces that cannot be trimmed, blend srf history failing with added shapes, mouse cursor offsets when adding shapes, and meshing. Meshing is really inconsistent. I’ve started to just keep V5 open and copy paste NURBs from V6 to generate my obj files.