Where did this geometry come from

Ski_Binding(9).3dm (337.4 KB)

Hi I’m trying to do this tutorial and I’ve got this geometry in TOP FRONT and RIGHT view but not in perspective. I don’t know how i got it there to begin with but if anyone can help me get rid of it id appreciate it. Maybe someone knows how i put it there to begin with so i don’t do it again

Hi @Mike36,

I’m seeing this:

I take it you’re not?

– Dale

thanks for looking dale. after i had posted i closed my file and reopened it and all seemed normal but that was the second time it had happened to me. If it happens again ill take a screenshot and try to post it back here. Thanks again

Hey this is what i was talking about. i cant figure out where this is coming from
Any ideas?



if you’re referring to the light grey and black lines that are encompassing your model, those are the lines of the camera object. press F6 in any view to turn them off. alternatively “_camera” will let you toggle it on/off

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Yes that must be it. I just tried it on a newly opened file and it seems to be the case except it looks like its oriented to the chosen view where as the file i posted looks like its oriented to the view i was in at the time f6 was hit. kinda like gumball set to view. Could that have been the case?

the camera object will move around in other views as you move around in the view with a visible camera object.

eg: you have a file with four views: A, B, C, D. If you turn on the camera for view A and you pan/zoom/orbit in view A, the camera object will move around in views B, C, D.

so, yes, it’s somewhat similar to gumball set-to-view in that for only one view, the object appears untransformed, while in all other views, the object appears transformed.

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am i hitting F6 by accident to make this happen in the first place? I never touch those keys

what does your command history (“_commandhistory” or default shortcut F2) look like? that gives you a list of recent commands that you can look through for unexpected commands.