What's with the mirrored ghost GH objects display?

I often see this strange effect of GH objets being drawn in the Rhino viewport, but through a strange transformation.
Could this be fixed ?

It’s a nasty side-effect of the Grasshopper previews being drawn slightly in front of their actual position to avoid ‘z-fighting’ between coincident Rhino and Grasshopper geometry. When the camera gets inside the cloud of previewed stuff then this trick starts to cause those weird seeing-the-back-of-your-own-head effects.

I’m sure we can do better, but it’ll take some serious redesigning of stuff so probably not GH1.