What's with all the arrows on GH blocks?

The GH preview of block instances have arrows representing their local base. Great.
How do we hide them ?
The only way I found to work was to explode the objects, which is crazy with a large number of blocks.

I thought I’d find the trick which was to use “Monochrome” display mode.
But somehow, today, the silly arrows are back, including a lousy bounding box…
So what’s the deal with block display ?
Who thought it would be smart to display all these gimmicks ?

It’s important to see the block planes when the blocks are placed.

I think you can switch off the preview of the block instance components and use a custom preview component for example using the layer material or layer color.

I’m not sure about that, but that’s definitely a preference that should have a setting.
Say I want to make a screen capture without having to bake all my stuff, I really don’t want this crap obstructing everything.

Could you please try it on your side ? Here it just doesn’t work.

Actually, the display of these objects seems unpredictable from a display style to another.
It’s really, really annoying.

This wasn’t visible on your first screenshot… please disable the cache component preview.

Makes no difference.

And the grey box corners around the cache content disappear?

My preview component does not show planes of block instances.

One thing: maybe your block instance includes a plane?

Since you have not uploaded a file, this is a bit of a guess work… :face_with_monocle:

1 Like

If I did, I would have my head chopped off.
The blocks don’t include a plane ; I’m not even sure if that’s at all possible.

OK, But have you tried different display modes ?

I see this here in monochrome and artic:

RH-82674 Blocks show their transform axis in Monochrome/Arctic

That’s possible.

Yes I tried shaded, ghosted and wireframe mode.

Who’s chopping your head off for posting a generic, simplified definition?

I don’t see it in monochrome. @Gijs I tested your file in the YT. No planes visible for me.

System Info

Rhino 8 SR9 2024-6-19 (Rhino 8, 8.9.24171.03001, Git hash:master @ c7bc7dce8c2b456b3f0c5f0fa669295aa802ef1a)
License type: Kommerziell, build 2024-06-19
License details: Cloud Zoo

Windows 11 (10.0.22631 SR0.0) or greater (Physical RAM: 128GB)
.NET 7.0.20

Computer platform: DESKTOP

Standard graphics configuration.
Primary display and OpenGL: NVIDIA RTX A5000 (NVidia) Memory: 22GB, Driver date: 5-23-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 552.55
> Accelerated graphics device with 4 adapter port(s)
- Secondary monitor attached to adapter port #0
- Windows Main Display attached to adapter port #1

Secondary graphics devices.
NVIDIA Quadro K2200 (NVidia) Memory: 4GB, Driver date: 5-23-2024 (M-D-Y).
> Accelerated graphics device with 4 adapter port(s)
- There are no monitors attached to this device!

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)

Anti-alias mode: 8x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 5-23-2024
Driver Version: 31.0.15.5255
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 23028 MB

Rhino plugins that do not ship with Rhino
C:\Users\martinsiegrist\AppData\Roaming\McNeel\Rhinoceros\packages\8.0\NVIDIADenoiser\0.4.3\NVIDIADenoiser.Windows.rhp “NVIDIADenoiser.Windows” 0.4.3.0

Rhino plugins that ship with Rhino
C:\Program Files\Rhino 8\Plug-ins\Commands.rhp “Commands” 8.9.24171.3001
C:\Program Files\Rhino 8\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 8\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 8.9.24171.3001
C:\Program Files\Rhino 8\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 8.9.24171.3001
C:\Program Files\Rhino 8\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 8\Plug-ins\MeshCommands.rhp “MeshCommands” 8.9.24171.3001
C:\Program Files\Rhino 8\Plug-ins\IronPython\RhinoDLR_Python.rhp “IronPython” 8.9.24171.3001
C:\Program Files\Rhino 8\Plug-ins\RhinoCycles.rhp “RhinoCycles” 8.9.24171.3001
C:\Program Files\Rhino 8\Plug-ins\Grasshopper\GrasshopperPlugin.rhp “Grasshopper” 8.9.24171.3001
C:\Program Files\Rhino 8\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 8.9.24171.3001
C:\Program Files\Rhino 8\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 8\Plug-ins\Displacement.rhp “Displacement”
C:\Program Files\Rhino 8\Plug-ins\SectionTools.rhp “SectionTools”

@osuire you also have not posted your system info.

box.3dm (45.4 KB)
box_blocks.gh (27.4 KB)

1 Like

You were asking for the block.
The guy with the axe is called Louis Vuitton.

I think we are not talking about the same thing.
Those arrows are not the typical representation of a plane at all.

This looks like something where an intern would say “Hey ! wouldn’t it be nice if…”, and then implements it without asking anyone if it makes actual sense.

These arrows and corner marks are a major pain in the butt.
Could someone in the knowing chime in and tell me how to get rid of those eye-sores ?

Thanks.

I’ve been working with the new components since they were released and I don’t see what you see. You’re having a problem but all you posted is screenshots which do not show the entire definition. I think you could provide better information. But hey, not my problem :rofl:

1 Like

You are right.
I was assuming this is the case for everyone, so I didn’t see the point in sharing a definition.
Here 'ya go :
240621_MOD_Sphere.3dm (92.0 KB)
240621_PROG_Sphere.gh (11.9 KB)

1 Like

I don’t see it (block and “classical” spheres)

but if component "Custom Previewé selected, bounding box viewed on block

1 Like

Same here.

1 Like

Great ! I feel special…

Thanks for the info guys.

1 Like

I am not sure you are special as @Gijs sees something else. There is definitively something that is not well implemented in blocks.

1 Like

He he… following a long tradition.

1 Like