My model seems clean to me and is watertight, however during my finishing steps involving fillets and chamfers I always hit the “… X objects with creased surfaces…” wall that then prompts me to use the mysterious DivideAlongCreases command.
After using it once, and proceeding with the fillets I hit the wall again. Now DivideAlongCreases doesn’t work any more.
How can I proceed further? How do I even know which surfaces are creased?
Check this out, I recreated the situation by booling two boxes, where one had a moved face, and 0.5 works fine, 1 fails and 2 works fine… seems like a bug.
It starts failing at 0.9 sharp. (0.8999 works fine)
and starts working again at 1.038… Go figure
Hi All - just fyi, the DivideAlongCreases > SplitAtTangents=Yes tool works on polysurfaces, no need to explode.
In this case it seems the explode/join part is the key, if dividing did nothing - meaning the fault may lie in the order of the join… dunno
RH-69155 Filletedge does not allow edge selection.