Hi All,
One more, maybe we are more that what I imagine, but I use the command ReplaceEdge + select curve in combination with Blend or surface blend a lot. This helps me replace transitions created by FilletEdge and it’s quick way to have everything watertight.
Rhino has a numerous of hidden test commands that are quite handy and could improve your workflow. One of the most important hidden commands is '_testMarkOTEdges, whose purpose is to detect and mark all improperly trimmed edges prone to pesky jaggies. These cause unwanted deviation and may lead to generating bad objects.
@Rhino_Bulgaria - please do not encourage others to use hidden test commands as they are hidden for a reason. There is no guarantee these commands will will work, not crash Rhino, or even be around next week.
Hi Dave, while I agree that taste commands may lead to some incompatibility, in my opinion this particular commands is really good at detecting bad edges that should be fixed to avoid potential errors and crashes. No other tool was able to detect the improperly trimmed edges of all the 3d models that I tested so far.
By the way, the 3d model shown in the video was originally modeled with a 0,1 mm file tolerance years ago, but recently I imported it into a new file with a file tolerance of 0,001 mm. The test command helped me to figure out that several edges were trimmed in a zig-zag fashion, as you can see in the video.
I had no idea this existed or that you can make such cursed BReps…this is pretty much like joining meshes together even if they aren’t touching right? What is the actual use case of this command?
For example, while designing bikes, I use 250mm value. And I set to work with simple arrows and to always work on world axes (absolute XYZ directions).
Personally I rarely turn off layers, I would spend lot of time turning them on/off and I have dozens of them… I just use them to assign global properties to set of geometries.
I instead prefer to use Hide combined with “Swap Hidden-Visible” command, It’s like working on two sides of a sheet of paper, quickly swapping in-and-out.
Then, Nudge!
When you want to work in a particular detail, but other geometries are in the way, you can use Wireframe or Ghosted, or just hide the geometries… or you can “shoot them away” in X/Y/Z direction!
When you want to retrieve your geometry, you don’t even have to “Show” it with a command, you probably have it visible on screen already, you just need to nudge it back to where you are working. (this is maybe enhanced by using a 3d mouse)
Nudge:
extremely quick
extremely reliable (if set to be used with always absolute world axes)
same thing as above: you can still use it reliably while there is a non-world-aligned CPlane active, and this is extremely useful.
doesn’t mess with the “Last command” history (richt-click , space, enter)
I like to think that by exploiting every small gimmick and feature we can work way past the “3 dimensions”.
3 dimensions , default cad modeling
+0.5 dimension , layers
+0.5 dimension , hide/show
+3 dimensions nudge
+1 “long time dimension” , Incremental save
+1 “short time dimension” , undo/redo spam (for the desperate )
Exploiting all of those in a project fully designed in Rhino over months, you really feel like working “9D” or similar! (sorry for the OT)