Sometimes coping to the clipboard takes a while. Here’s a generally quicker method:
(I usually run commands with the objects already selected)
! _Copy _Pause _InPlace _SelLast _HistoryPurge
Sometimes coping to the clipboard takes a while. Here’s a generally quicker method:
(I usually run commands with the objects already selected)
! _Copy _Pause _InPlace _SelLast _HistoryPurge
You can remap some key combo to '_MaxViewport, and just hover the mouse on the one you wish to maximise.
I find more productive for me to just chose the viewport I want instead of scrolling trough them all
Hi,
I would say the macro editor, it’s a great way to store commands and options on commands on a per-session basis as well as debug and run quick scripts strung together. It’s really nice since you can store point and numeric data for commands rather than retyping.
RM
how do you store multiple inputs in macro editor ?
I always wished there was a way to save macros inside the macro-editor - do I miss something ?
for point-picking - I started to use the _from keyword / sub-command:
sample
_line
EDIT
_Between is a similar hidden, powerful option.
Same here but I added a second versions:
AR for _Align _Pause _Right,
ARR for _Align _Pause _Right _Enter, which automatically aligns everything to the most right of the selection.
You could use _Copy _Pause _InPlace (also one I often use, with CI )
But yours actually reminded me of _SetRedrawOff _Paste _Pause _Move _Enter w0 _SetRedrawOn _Move _Enter, which lets you choose where to place the clipboard, by picking a point.
And that is something I discovered recently: skipping the prompt “Point of move from:” of the move command takes the bounding box centre of the selection as a start point, so MM with _Move _Pause _Enter.
This ability to customise (almost) everything is one of the reasons why I love working with Rhino so much!
Unknown command: NoelUrbaniak ![]()
no idea how this Name of a german Ball Boy that got famous in the news lately got there…
maybe a creative but somehow frightening auto-correction ? thanks for commenting.
happy modelling
sorry - yes …between
Another hidden favorite of mine was shown to me by a coworker: You can EDIT curves generated by Interpolate Curve on Surface.
I use that a lot for small tweaks, thanks to whoever build that tool.
That functionality was introduced in Rhino 8. For users of Rhino 7 and earlier versions, there is a plug-in that does the same job. It’s the latest plug-in from the 1st post here (Editable curve on surface):
Editable curve on surface:
rhino6curveonsurface.rhp (166 KB)
! _CurveOnSurface
! _CurveOnSurfacePtOn
Your script may be more advanced, I’m going to take a look. But I’ve been using the Edit InterpolateCrvonSrf since Rhino 6, don’t know when it was really introduced.
That’s correct. My Rhino 7 lacks certain icons that should be there, but for some reason they aren’t… A few years ago I noticed that some icons in the SubD toolbar are also missing. It may be related to the custom made toolbar settings that I had from Rhino 6 and imported to Rhino 7.
Keep in mind that this particular script does not work with spheres for some reason. My Rhino 7 literally freezes most of the time when I apply it on a sphere. It produces highly distorted results on spheres. Other than that strange bug, it’s great when applied to open double-curves surfaces, such like car body panels etc.
Rhino’s implementation produces far better results on spheres and other closed surfaces.
add it to your pop up mmb menu… that’s what I do.
if it’s a command, make a button for it and add it that way.
I count this one as a recent accidental discovery (I had no idea it exists, is there a documentation for it?):
Shift+drag viewport name: with maximized view, creates a clone of the current view as a floating viewport; with all views visible, just floats the docked view. Can be quite useful in some scenarios.
huh ! that’s really cool !!