I’m working with Rhino 6 and have created many objects. I recently tried to design the body of a car. I succeeded to design a simple sample of the body, but with a troublesome and non-systematic method that you can see here (I didn’t use any picture or pattern).
Afterward, I tried to learn how a body car is designed systematically in Rhino and finally found this picture
It made me happy and I tried to imitate the shape, but I didn’t know which method the designer used? The first picture shows he has used polyline in the first step, but I couldn’t create the single faces that form the body, though I know he has used rebuild in the second stage. My question is these:
1- Which method the designer used?
2- Is the faces Nurbs or Mesh?
Whatever I tried to create the collection of the faces (whether in the Nurbs or Mesh workshop) all my efforts went wrong.
It has remained like an unsolvable puzzle for me.
Please someone enlightens me on how I can use this method, whether for designing the body of a car or other objects
It was helpful. Now I know, without using subD it is probably impossible to create such a shape easily. I have some additional ordinary plugins in v6 but they are neither Tspline nor subD. I’m not familiar with these two applications at all, but now I must use them as two necessary designing tools.
Well, here are two questions:
1- What is the difference between Tspline and subD?
2- Is it possible I install subD in v6?