Having an issue exporting to Unity to produce a VR walkaround type thing for client.
Unity supports two major formats: OBJ and FBX. Problem is Rhino has a small problem exporting useful FBX and Unity has a problem importing useful OBJ so that leaves me without any options really.
Unity won’t read material assignments from OBJ files. So, to make material assignments transition, I would need to name my objects their desired material assignment in Rhino. Then Unity will pick up the name, append Mat to that and then look for a Unity material as object_nameMat.
The FBX exporter doesn’t have the automated welding functionality that OBJ does, which is necessary for useful meshes in Unity.
So… I guess I’m looking for either
easiest and most likely OBJ exporter “hack” that takes the material assignment and plugs that in as the object name.
More preferably adding welding to FBX mesh exports… Also map Rhino Z to FBX Y axis would be necessary.
Some other out of the box solution.
There will be so many iterations I really don’t want to have to add a 2nd step to the export process… i.e. open exported file and manually weld it.