Hello everyone,
I’m having an issue with my geometry that appears in multipipe but the problem is in the very first steps of generating the blobs. I’m not sure what exactly is causing it or what I should change to fix it.
Do you have any ideas about what could be adjusted in the geometry structure or in the node setup, while still preserving the overall blob concept and shapes?
Still not clear what your issue is.
But standard problems with multipipe is lines have to connect at nodes. Only then they merge. If at intersection both lines don’t have a point it creates new pipe.
I see you are creating the polygons on each blob with a Brep-brep intersection. Not only does this make it very heavy to compute these intersections, it produces more complex curves which complicate the later thickening step, particularly if they have some very short segments.
Doing it like this will give quicker and lighter curves: voronoi on blobs + spikes.gh (15.3 KB)
I didn’t look at the later part making connecting lines between these, but it should be quicker now
Thank you a lot for explanation!
I have done the similar one already and it was also printed in the SLS. But in the second I wanted to work more with voronoi. Probably there are ways to simpilfy the curves from voronoi…