Hi, I have spent the last hour trying to solve this and am stumped, basically I want to subtract from a curved surface to create an hole in the base of this shelter. I figured the way to do this (not sure if there is a command) is to create a block place it inside the curve and then use the trim tool to remove the curved surface where the block intersects it…
however something weird happens to the shape when I delete it, please see the screen shots
Have you tried to refresh the render mesh or apply a custom mesh?
This does look like a display problem to me.
To check this you could try to doe a section (intersect a planar surface cutting your part in the problem area).
If the section appears to be okay, it most likely is a problem of the render mesh.
Thanks for the help guys, I managed to solve it by exploding the shelter. So when I went to subtract just selected the surface I wanted to subtract and not the whole object. However if I go and join the shelter post subtraction the weird mesh issue comes back, but I’ll just leave it exploded not such an issue.