Weird rendering glitch


First image is the render and the second is the viewport. I’ve messed around with sample sizes, making sure my GPU (4080) is active and working correctly i.e. drivers. I’ve messed around with the raytracing settings and texture mappings. None of this has seemed to work. For some reason, I’m just getting these weird noisy splotches of black pixels. Has anyone else encountered something like this?

With a question like this, users usually need to also supply a .3dm file that illustrates the problem (if not their entire project file) and the output from running the Rhino systeminfo command.

If I were to guess then probably far-from-origin problem. Or maybe coincident geometry.

Your reply somehow gave me the idea to scale up the model to its real life scale (was 1000x smaller because of improper import). That somehow worked