Recently I’ve had quite some strange meshing artefacts which doesn’t behave very consistent.
The long yellow spike (pictured) stretching to 0,0,0 shouldn’t be there at all. The spike is sometimes there and sometimes not, when toggling activation.
The yellow blob to the right shouldn’t be there at all either. It’s actually an old debug-preview of something that has been removed altogether, mut it seems to have got stuck in the preview component. Strange. Caching problem?
Anyway, unfortunately the definition is so big and has such content right now that I can’t upload it. And possibly the problem will go away if I change anything (i.e. try to strip down the definition etc) so we’ll see if this problem remains.
Q: Has anyone else had similar problems? Is this a known issue?
Fig 1. The yellow (preview) meshes in this picture are strange.