Hello,
I have this really weird thing going on with “mullion” geometry causing BadObjects after a couple of “MoveEdge” operations.
I have this closed curve shape, very clean and neat, with only a few control points:
I extrude this to a prolonged shape.
Let’s say 200 mm.
I make two rotated copies.
I then subtract the two verticals from the horizontal.
I delete everything but the middle part.
The middle part looks perfectly fine.
I now perform a MoveEdge (or MoveFace) like this, extending one side by 50 mm.
And I get this:
This is still a valid object, but it looks weird.
I then move it back 50 mm again.
Now it looks like this.
Still a valid object but now looking really weird.
Doing boolean opeations on this normally turns it into Bad Object.
Can someone explain what is going on? And if there is a workaround not producing these weird things?
The objects are used for windows and it is often necessary to adjust the width of a window frame, thus using MoveFace or MoveEdge to do that. Then centering those mullions to the new width. Unfortunately after a while the geometry becomes unusable.
Using History does not really work well here because of the intersections etc … Quickly becomes too complex.
A full example
Another question arises here as well:
When creating geometry using Sweep1, using Sweep shapes that are curved, MergeAllFaces does not remove the seam of original shape.
Is there a way of getting rid of it somehow?
Like here:
MergeAllFaces fixes all the planar faces, but leaves does arc-shapes.
Thanks
/Erik
Here is a version with the original 2D-curve profile.
mullion problem 01 260430.3dm (5.6 MB)











