WBJoin Warning Bubble - AAD Book 6.6.2 Fading Pattern, Start at Page 288

Hallo,

Ich habe dieses Tutorial ausgeführt:

AAD (Algorithms - Aided - Design) Book 6.6.2 Fading Pattern, Start at Page 288

“Create a sudivision algorithm with the Image Sampler component”

Ich bekomme immer diese Fehlermeldung in der WBJoin Komponente.

Was mache ich falsch?

Danke für Tipps and Tricks!

PARAMETRIC_DESIGN___TUTORIALS___AAD_Exersice_6-2-1_FADING_PATTERN___20221209_002.gh (653.9 KB)


The red message bubble is on the join component.

Your file didn’t seem to upload yet. Maybe try again?

Hallo,

Nun kann die Datei abgerufen werden.

Danke für den Hinweis!

The input surface is not internalised.

Either upload the file again with the surface internalised or post your Rhino file with the relevant geometry.

Internalise data by right clicking the component…

Ist mir auch gerade aufgefallen - habe die Datei neu hochgeladen - Danke!

I’m not using Lunchbox so I had to split your surface in a different way.

Your result is a mesh, so you could also use the Stellate component from Weaverbird.

The way you calculated the distance does not make sense to me. While I haven’t looked at the book you mentioned in years, I believe you’re after a gradual increase of height on the entire surface.

PARAMETRIC_DESIGN___TUTORIALS___AAD_Exercise_6-2-1_FADING_PATTERN___20221209_002 (1).gh (654.3 KB)

PS: If you want to know what went wrong on your definition, please post a Grasshopper file with the meshes internalised after the Merge component on your screenshot above.

Post a file with just these components.

Danke für Deine Beispieldatei - Ich versuche gerade Deinen Weg zu verstehen.

Anbei die Komponenten.

Danke für die Hilfe!
,
PARAMETRIC_DESIGN___TUTORIALS___AAD_Exersice_6-2-1_FADING_PATTERN___20221209_003.gh (228.6 KB)

Attached is a strippedd file with a better welding at the end…

PARAMETRIC_DESIGN___TUTORIALS___AAD_Exercise_6-2-1_FADING_PATTERN___20221209_002 (1).gh (469.6 KB)

The triangles in your original definition all have two duplicate vertices.

Diese Lösung sieht mehr nach dem aus was ich gesucht habe. Danke Dir!

The meshes created from the triangular surfaces on the lunchbox output are invalid even in your first screenshot.

The Mesh UV component works on a square / rectangle. It isn’t the best solution to be honest and if you want to turn the Lunchbox triangles into meshes you can do it like this (bottom two options…):

triangle to mesh.gh (15.6 KB)

Ich dachte mir schon das es daran liegt (irgendwie) - ich werde mich wohl noch etwas tiefer damit beschäftigen müssen - Vielen Dank für Deine Zeit und Mühe!!!

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