I am trying to achieve visually as close to possible to a Panelite Panel when rendered.
However, in rhino when there is a lot of extrusion, it slows rhino down a lot.
is there a way to convert this into a mesh or possibly make this as an some sort of asset that would reduce the size of the model instance? I’ve seen some instances where trees would show up as a box meanwhile it renders as a tree.
The goal here is to achieve & show the extruded portion of a cylinder and render them with transparency. I’ve tried the texture mapping option but this only limits to surfaces application and texture cutout applied to opposite end of a thickened panel would not connect.
Any feed back comment, & help would be greatly appreciated
Hi Japhy, Yes, It will be seen from multiple angles and distances. I can’t give exact range on the angle, but distance it will vary between 6’ to 100’, same goes for the height.
I am trying to explore a visual study on extruded transparent perforation & how they affect based on the point of view.
These will be 6’ x 12’ panel with cylinder extrusion depth will vary from 1’-0" to 3". each cylinder diameter is at 3" for the moment.
My concern is that eventually these panels will multiply in quantity… It works fine with one or two panel, but quantity will mutilply quickly just to cover one face of the building. Which I am looking if there is a way to reduce panel instance size or a method in v-ray materials to achieve the look.
Thank you so much Japhy, I’ll need to play with these a bit.
but using grasshopper to manipulate these extrusion did improve performance overall. I think this would be a way to do it.