Hi community,
I’m trying to recreate this pattern. Could you please give me some guidance?
Image link:
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I tried using meatball but, the lines close to the center of each meatball is too circular
My attempt:
wavy.gh (4.8 KB)
Thanks a lot!
Hello
this is kind of classic “wood noise procedural texture”.
In order to replicate that First thing is to model the layers (not deformed) lets say along Z then add some noise.
I used here my tools from Nautilus. There are others noise tools, also in Rhino texture.
You can also surely use Tundra plugin that has many noises.
For that you’ll need a blade. I used Quadremesh.
Lets first play without noise.
The number of split in Z is defined by a slider that is plugged on range values.
Then there is a slider to add some noise
You can change also the scale of noise the details … It is a copy of blender noise. SO you could surely find some idea from Blender.
Play with Mesh Iso Splitting with lines and when happy use “Mesh Iso Splitting to Meshes”
damas forged.gh (17.3 KB)
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Thanks so much for your help Laurent! I took a (long) minute to digest your method and learnt a lot. I’ve started trying to replicate (basic, probably slower) your results using gh components.
It’s super amazing that your result produces the look but also the formation process (if I understand YouTube blacksmithing videos right) of these marks–that the loops get smaller on the ‘ridge’ of the sword and larger as we go down toward the blade. I lost the link to it but, in some videos, the patterns start at the one side (e.g. asymmetric shape like a big knife) of the blade that is thicker.
Hey Laurent! I want to share this result from my waaaay slower (like 30s for 25 iso values) implementation (I only wanted the lines at the moment so, I stopped short of actually splitting the mesh) with just gh components
I used gh’s native random number generator for the noise and, it actually looked reasonable. As you pointed out, a lot more is possible with different noise-making methods.
Thanks again for your help & for sharing Nautilus, which is a great tool!