Hi.
Can anyone tell me why the polyhedrons created with this plug-in are not able to snap onto? Or am I doing something wrong?
You didn’t post a file with one in it so all we can do is guess.
When you select it, what type of object does the Properties Panel report it is?
What Osnaps are you trying to use?
They might be meshes and you don’t have Vertex osnap active?
Hi @christoff,
When running the Waterman
command, you should see this:
The output geometry type you select will dictate the object snaps that work.
Hope this helps.
– Dale
Hi John. The object is meshes. All Osnaps are enabled, except some snaps are not highlighted and I can’t enable on mesh. Now it only snaps to vertex.
[quote=“John Brock, post:2, topic:141865, full:true, username:John_Brock”]
You didn’t post a file with one in it so all we can do is guess.
When you select it, what type of object does the Properties Panel report it is?
What Osnaps are you trying to use?
[/quote
Poly.3dm (2.4 MB)
Here is the Rhino file.
Maybe I am doing something wrong, but it is the first time in 20 years I created a shape in Rhino that behaves like this.
Nope… That is not what I see when I run the command… Unless it is not Waterman DoesRino7 has it’s own polyhedron function? Also something weird going on here with faces missing.
I don’t know what you used to create this thing, but it’s not a closed object - it’s 60 separate meshes grouped together… Vertex osnap works fine on each actual mesh vertex, but you can’t snap to some of the vertices you think you see, because they’re not really vertices, they’re just apparent (visual only) intersections of mesh faces. This is not a nice object…
Hi Christoff -
In your video:
So, yes, you can change the output type.
That said, yes, the mesh output is a group. The reason for this is that it’s not possible to set the display color for individual sub-object mesh faces. That used to be the case for Breps as well but that was changed at some point.
That leaves the question of why those faces are not split at the intersections. I don’t know the answer to that one.
As for:
As you show with the Ghosted
display mode, those faces are not missing. You probably have modified your shaded display mode to cull backfaces. When you pick the Surface
output option, you’ll see that all faces have their normals pointing the correct way - not so with mesh output. That was on the list as RH-59332 but since this is not a Rhino command, that issue was closed.
-wim
I agree with you. These objects are not nice. There must be something I am doing wrong or this plug-in has bugs. I used a plug-in called Waterman. I thought it would create solid objects.
Thanks Wim. Just a note, I did not modify anything. This os a brand new installation of a Rhinoceros V7 Evaluation . Everything is in default, except for the Waterman add-on.
I want to play around with different mathematical shapes, combining them and 3D print some. This Waterman add-on has a huge library of polyhedrons, but it seems that something is not working as I expected.
I need them to be solids. If you open my file, and join that object, then it also goes weird with aparent missing fafes. I will try to export one to a stl and see if my 3D printer softwre can read the file.
Some osnaps are not able to be clicked on. It is lighter in tone and seems to be disabled along with the other 3 ones in the screenshot.
But Vertex is on.