I am currently testing the Wasp plugin with Rhino 7 and, while all the functions seems to work properly, I noticed a significant drop in performance compared with running the same script in Rhino 6. The drop is very high, in the order of 2-10 times slower than the RH6 counterpart.
Any idea of what might be causing this? The plugin relies on a lot of collision detection between meshes, which is done with the MeshMeshFast method, which I saw flagged as obsolete in the API. Can this be the issue for such performance drop? What would be the best policy for computing fast collisions between meshes in Rhino 7? MeshMesh? Or MeshClash?
@piac @stevebaer maybe you have an idea?