Wall join problem with coplanar walls

Thanks, Francesc!

That’s the problem - too many walls intermingle, yet I want them to be on the construction line.

Allow me to suggest this ‘connection-ID-thing’ again:
Every object could have a list of IDs (integers). Default is [0]. Could be [1,7,23] also.
The first thing your auto-conneciton algorithm does is check if two objects share at least one common ID, and second, if they are inside the Cleanup Radius, and only then are they connected.

The facade problem here could then be solved easily by giving the interior walls ID 0, and the facades ID 1.

Some time ago we talked about the problem that it’s not possible to keep old VA parts in the scene on some hidden layer, because they always interfere. Could also be solved easily the same way.

Using vaSubtractSolids might be a solution for now. Trying it out now…

Cheers!
Best regards
Eugen

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