Wall intersection, realistic cleanup?

Hey guys,

Is there any way to achieve a more realistic wall cleanup where layers take precedence over one another, instead of mitre/diagonal cut?

As per this image where you can see the structural elements, being dominant in the vertical direction?

Here is a good example of how people out there have achieved such a task on autocad with HSBCad.



Jonas Blazinskas


if that would be enough for you then you can simply create a multi-layer wall and set the connection to obtuse (I’m not sure if it is the correct name, only have the German version) and for the woods simply a beam object with a boolean (Volume / wall).

I hope it helps a little bit.